President Infinity – Version Ericson – 2.1.1

President Infinity v. Ericson – 2.1.1 for Windows and Mac has been released!

If you are a President Infinity (President Forever 2016) owner, you are eligible for this upgrade.

This release makes a large number of smaller changes and fixes to the game.

Note: this release focuses on bug fixes. Updates to candidate %s and standings will happen with subsequent releases.

What’s new in this upgrade

  • fixed bug where received ‘Out of memory’ or ‘Unable to save game’ message when saving game
  • fixed bug where got error message when opened Debate Prep. Screen after all debates finished
  • fixed bug on Mac where would get ‘List index out of bounds’ error when scheduling activities
  • Select Campaign Screen > fixed bug where computer player count might not be correct
  • Select Campaign Screen > fixed bug where switching from campaign with no primaries option to campaign with one wouldn’t enable primaries as an option
  • Select Leader Screen > blurb can now have multiple pages of text
  • Mac > Main Screen > Creation > no longer word-wraps if name too long
  • Main Screen > Vice-Leader mode > when mouse over Issue Knowledge or Debate Prep., shows Vice-Leader’s attributes
  • Main Screen > when mouse over Issue Knowledge or Debate Prep., shows correct progress ‘out of’ value (ex. “10/80″)
  • 2016 > Trump > Charisma 3 -> 4
  • 2016 > Fiorina > Debating > 3 -> 4
  • 2016 > Republican Debates > Sep. 16th, 2015 > 10 -> 11 max. candidates
  • 2016 > Republican Debates > Oct. 15th, 2015 -> Oct. 28th, 2015
  • 2012 > Endorsers > fixed typo with Gov. John Kitzhaber
  • Editor > Regions > Percentages > Universal Shift > added hover help to edit box
  • Main Screen > Seats Bar > fixed bug where seat numbers would write off edge of left of seats bar area
  • 2016, 2012, 2008, 1968, 1912 > Election Night > results updated every 10 minutes, instead of every minute

This is a comprehensive update.

You can download this release by requesting a download e-mail at the link below.

Important: when you receive the e-mail, you will want to download the file from the “windows president infinity” or “mac president infinity” link.

If for some reason there is no “windows president infinity” or “mac president infinity” link in your e-mail and you are a President Infinity (President Forever 2016) owner, please notify us and we will fix that for you.

To update:

Version information:

30 thoughts on “President Infinity – Version Ericson – 2.1.1”

  1. Just downloaded and tried to launch and got the system error: “The program can’t start because BORLNDMM.DLL is missing from your computer.”

    Tried reinstalling and got the same error.

  2. Thanks everyone for this. It seems there’s a problem with the Windows version. Until this is fixed, this update is for Macs only. The latest Windows version has been set back to 2.0.9, so you can download and install that version if you’d like in the meantime. My apologies for this.

  3. I have updated the version, which should fix this problem. If it doesn’t, or there is another problem, please let me know. You will have to re-download and install the game.

  4. General note: I have been unable to replicate the wild swing in %s from last poll to election night bug that some people have reported. If anyone experiences it, please let me know.

  5. @Anthony

    That’s really odd, because I get it about every time. The map on election night, with 0 days remaining, generally looks very different from the result when I hit space bar. The oddest incident was in of the old elections. Millard Fillmore is running as a 3rd party. He’s projected to not pick up a single state with 0 days remaining. In the result, he pretty much takes the entire deep south + Kentucky and Tennessee.

  6. It happens in the primaries but there is a reason for that: Candidates that have dropped out of the race are still getting polling numbers. For example: Rubio and Trump are the two last Republicans in the race. In the Wisconsin Primary, Trump was on top by about 10 points the day of the primary. The next day when the winner of Wisconsin was announced, Rubio had picked up 21.7%! So he ended up winning the state 55.1%-44.9%.

  7. I also just got the error pop up saying:

    TGameEngine::ProcessEndOfRoundServer () Code=11 Access violation at address 00465787 in module ‘pi.exe’ Read of address 0000004C

  8. Also, as far as wild swings go, I was playing Clinton v Walker and Clinton was winning 50.1%-47% in the final polls. The election night results were Clinton wins 76.9%-23.1%. That is one heck of a jump.

  9. Same problems as the aforementioned. Kasich was leading (unrealistically by a large margin) and then lost by a huge margin. There seems to be a GE bug.

    Can we just divorce the primaries from the General Election because the primaries have too much power in the GE? You’re appealing to the party base, not independent voters in the primaries. The game engine is interpreting primary activity as GE activity, I think?

    They should be, generally, considered two separate races until favorables are worked out, maybe?

  10. @Longtime PF,

    The game engine currently treats the two races as different. The chance of affecting someone who supports another party is fairly low. My guess is there is a bug, as you suggest.

  11. @Aaron re error in ProcessEndOfRoundServer, can you tell me at what point approximately in the game you got this error (were you in primaries, general, and so on)?

  12. @Jonathan, when you space bar and get the lop-sided election night results, are you space barring as one of the two major candidates, or a third party? Also, are you space barring just from the start of the general election, or from the primaries?

  13. @Anthony

    I got the same result last night with Clinton v. Kasich. I am going to email that one to you. Kasich was ahead 49.3%-48.1% with the EV’s at Clinton 249 and Kasich at 247 and 42 that were too close. On election night, the result was Clinton winning 70.7% – 29.3% and winning the EV 473-65. Every state was less than 100% reported. even the early states stopped counting at around 60%-80%. I don’t know if even just that would cause the odd results. If that was the problem, I would think that it wouldn’t be so uniform not only within a single try but uniform over multiple runs of the same election from that save.

    I just emailed the save file to you.

  14. The way that Anthony worked with me to help resolve the “list index out of bounds” issue that I was having was top-notch. I’d recommend this game to anyone because of the awesome and realistic gameplay; now I can recommend it on the back of the helpful customer service. This update is the best!

  15. @Everyone,

    Fixed the lop-sided election results bug (thanks to Aaron for the save game file I could use to replicate it).

    It seems there are voters who get stuck in candidates who have dropped out, but those voters are added to that party’s leader %s in the game (before election night) while not being added on election night.

    I’ll release a new version soon.

  16. I’m still having the problem with wild last-minute swings. I can be way up in the primaries in a state and suddenly and inexplicably lose. It’s completely unplayable as a result. I thought it was something to do with fog of war, but I turned it off and still have the same problem. Really disappointed.

    Version Ericson 2.1.5.

    For context, I turned on every available candidate and had several of them marked as “undecided” at the beginning of the campaign. I was playing as Biden and started undecided but declared one week in each time.

  17. Further clarification, I was winning in Louisiana by a few points. I was confident that I would pick up several seats in the primary. Somehow, I failed to pick up a single seat.

  18. @Mrliioadin,

    Ok, this sounds like a problem with turning on large numbers of candidates in the ‘undecided’ state. I’ve noted this – in the meantime, I recommend starting candidates as ‘official’.

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